the updates will be held on the web and accesible from the date posted and up to two weeks, then will be archived as a link to a pdf.
‍
thank you for your attention.

TO BECOME BETTER ME
(renamed)
‍
DEMO UPDATE

posted Wed 14th October 2026 - version 2

What?
‍

First Demo:

- Intro
- GameFlow and System development
- Rest / Action balance
- Storywriting
- 'Outskin the Skinwalker' was renamed 'To Become Better Me'
‍
- Design
 (Demo will only use free assets,
   Mid-final will have only have main elements hand-drawn.
  Final will aim for full drawn style)
‍

When?
- Demo for 12th October 23:00 CEST (UTC+2)
  DEMO was delayed, done on 13th.


- Pre-final for 19th October 23:00 CEST (UTC+2)
  -> Reschedule for 25th October

- Final for 13th November 23:00 CEST (UTC+2)
‍‍

speedrunning rpg - ui and combat
‍
announced (cancelled until further notice)

posted - Sat 3rd October 2026 - version 2

What?
‍

Upcoming fixes:
- adaptation to mobile
- icon placements and decoration of UI
- combat visual feedback
‍
When?
- planned for 20th October 23:00 CEST (UTC+2)

the updates will be held on the web and accesible from the date posted and up to two weeks, then will be archived as a link to a pdf.
‍
thank you for your attention.

TO BECOME BETTER ME
(OUTSKIN THE SKINWALKER)
DEMO FIRST EDITION
‍
UPDATE

posted - Wed 14th October 2026 - version 2

History Log
will be archived on (TBD)
‍


‍

EDIT 2:
    finished to-do list on 13:24    13/10/2026

   vimeo link : First Demo Video Trailer
(
- Developed game state systems
- developed controlled mechanics
- character customization
- levels
- tutorial level
- other characters
- dialogue
- level design
- difficulty management
)

   Deadlines re-edit:
‍
- Demo for 12th October 23:00 CEST (UTC+2)
  DEMO was delayed, done on 13th.
- Pre-final for 19th October 23:00 CEST (UTC+2)
  -> Reschedule for 25th October

‍
‍
EDIT 1:
   posted 9th october.
    announced updates
    announced deadlines :

- Demo for 12th October 23:00 CEST (UTC+2)

- Pre-final for 19th October 23:00 CEST (UTC+2)

- Final for 13th November 23:00 CEST (UTC+2)
‍

Don't Flip Over!
Mobile adaptation
‍
finished

posted - Sat 3rd October 2026 - version 3

History Log
will be archived on 23:00   17/10/2026  CEST (UTS +2)
‍

EDIT 3:
  
 cleaned up mobile integration issues for web on 12:00 04/10/2026
‍
‍

EDIT 2:
   finished to-do list on 00:03   04/10/2026
  (
   - steering shifting to wheels instead of the car.
  - addition of obstacles
   - polishing driving mechanics
  - mobile adaptation
  )
  

‍
EDIT 1:
   posted 3rd october.
    announced updates
    to be completed by 23:00   04/10/2026

‍
‍
More info : MOBILE INTEGRATION DEVLOG-ITCH.IO

the updates will be held on the web and accesible from the date posted, and up to two weeks.
later to be archived as a link to a pdf.
‍
thank you for your attention.

unreal - blueprints

posted - Sat 1st October 2026 - version 1

What?
‍

Upcoming plan:
study of blueprints on :
- Player movements
- Simple Mechanics
‍
When?
- Undetermined, waiting to finish thesis first

the updates will be held on the web and accesible from the date posted and up to two weeks, then will be archived as a link to a pdf.
‍
thank you for your attention.